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I will always carry this game in my heart as a special game - partially due to the game's uniqueness and largly thanks to its amazing and inspiring role playing community. PlaneShift major versions are called Atomic Blue, Molecular Blue, Crystal Blue and the current Steel Blue Milliions upon millions of invaders appear out of nowhere as the artificial plane of Rath overlays Dominaria, covering the natural landscape with the unnatural horros of Phyrexia. In the midst of an all-out war, the ground shifts and moves. To this day I haven't seen a worthy MMO*RP*G to challange PlaneShift in MB and CB days! The first wave is over, but the invasion rages on. In the end of the day, it makes sense though. The magic system with its six ways and combination of glyphs is also very unique and leaves a pleathora of interesting spell combinations that the player can explore.Ĭrafting, although less inventive then magic, is also quite involving and something a newbie has to get used to. It was compromised of learning/training theory and then practicing the skill.
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The leveling and skill system is unique and the closest comparison could be (modern) Elder Scrolls games. The whole game encouraged exploring (what is not facily called a "sandbox"). The graphics for that time was pretty good, the sound (except for music and background sounds) was lacking, but since all communication was done by typing, this wasn't much of an issue. Ylakum is a large underground city with different races, factions, guilds, adventures, and many unexplored places. PlaneShift is set inside a colossal stalactite named Yliakum, which is divided into eight levels, of which the lower two are flooded. I *loved* the fact that with that they erased the line between PCs and NPCs (we're all just characters in this game/play) but the AI being pretty limited, it was often very bothersome to find the exactly correct wording to trigger the desired effect. Planeshift is a 3D persistent fantasy Massively Multiplayer Online Role-Playing game (MMORPG).
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And by that I mean massively *huge* emphasis on role playing - what it in the early days (MB) lacked in features, we made up with our imagination.Īs everyone I used to have love-hate relationship with the fact that PCs communicated with NPCs in the same manner as with other PCs - typing. PlaneShift used to be my favourite MMORPG for its unique feel and its great emphasis on role playing. I plan to play it again and write another review on how I see it now. A creature so transported must find its own way back to your current plane of existence.In this review I will concentrate on how PlaneShift was back, years ago (versions MB, CB, early SB), when I was playing it. If the creature fails the save, it is transported to a random Location on the plane of existence you specify. On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell Attack against it.
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You can use this spell to banish an unwilling creature to another plane. If the Teleportation Circle is too small to hold all the Creatures you transported, they appear in the closest unoccupied spaces next to The Circle. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across The Sea of Fire, at the DM's discretion.Īlternatively, if you know the sigil sequence of a Teleportation Circle on another plane of existence, this spell can take you to that circle. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of The Nine Hells, and you appear in or near that destination. PlaneShift is a complex game, and patience is the key. Maybe you did not enter deeply enough into our world. You got quite a few points about PlaneShift right, but others not at all. Our users have written 3 comments and reviews about PlaneShift, and it has gotten 6 likes. You and up to eight willing Creatures who link hands in a circle are transported to a different plane of existence. Most players are helpful, sometimes to a fault when newbies are being given generous presents instead of information.
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